Game designers are using AI to change how games are funded, built and brought to life, all while keeping creative ownership firmly human.
The Facepunch founder says AI can make developers more efficient--but warns relying on it too heavily could dull critical thinking as his new platform, s&box, approaches launch.
Announced at GDC Festival of Gaming, Google described its improved Cloud platform as a specially designed 'engine' for games that brings together services like Gemini 3 Pro, Flash, Gemini Enterprise, ...
Unity is taking a bold step in the push for AI-powered game creation. During a recent earnings call, CEO Matthew Bromberg announced that an upgraded Unity AI will enter beta at the Game Developers ...
Jabali.ai is making a play to open up game development to the masses with the launch of Jabali Studio, a next-gen platform that lets users design, build and pub 2D and 3D games without wrestling with ...
Steam currently requires developers to disclose any use of generative AI in their games Epic Games CEO Tim Sweeney wants Steam to stop labeling games that use AI Critics argue that removing AI tags ...
"You need to use your imagination sometimes," Facepunch Studios founder Garry Newman says.
TL;DR: Unity's upgraded AI, launching in beta at GDC, enables developers to create full casual games using natural language prompts without coding. Leveraging advanced models from OpenAI and Meta, ...
Pixel Agents turns your AI coding agents into adorable sprite characters who work for you in an office, allowing you to keep ...
Forbes contributors publish independent expert analyses and insights. I am an MIT Senior Fellow & Lecturer, 5x-founder & VC investing in AI Here we are in a time when the world has discarded previous ...
Blake has over a decade of experience writing for the web, with a focus on mobile phones, where he covered the smartphone boom of the 2010s and the broader tech scene. When he's not in front of a ...
But the platform was built using a method called “ vibe coding ,” where AI actually creates the code with no manual input ...