Teenager Alea Frydnlund is creating zombies. “It will attack you if you’re on survival,” she says. “But right now, I’m just on creative.” Alea hunches over a screen in a classroom at the University of ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results