As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I ...
This is done using "Pause Mode" property. For world, the Pause mode is set to "true" in _process(delta) function while in player's process/input script, is set to "true" for Input events. For detailed ...
I built a CLI that detects pitfalls and even generates micro-benchmarks"Why is my loop stuttering? I'm not doing anything heavy." Godot tutorials all say, "Just use an array for now." But what no one ...