Nvidia Iray is a physically based rendering technology that generates photorealistic imagery. It does this by utilising AI denoising, CUDA technology, NVIDIA OptiX, and Material Definition Language ...
Chapter 1: What is light? There was a mystery in that assuming either light is a wave or a particle would result in contradictory phenomena, but today quantum electrodynamics is recognized as the most ...
Mass Effect Andromeda developer EA has hinted at some pretty interesting information. It is no secret that Andromeda is being developed using Frostbite. Same engine is used for Battlefield, Star Wars ...
Sky is a Geometry Nodes-based cloud and atmosphere system for Blender, offering physically based volumetric clouds, ...
The physically based rendering engine from AMD, Radeon ProRender, is being released as open source, as part of GPUOpen. Alongside Radeon ProRender, developers also have access to Radeon Rays on ...
Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
God of War is one of the most anticipated PS4 exclusives and fans are eager to know more about the game. Just recently, the studio revealed that the game is looking better every day, now the studio ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results