Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are ...
Nvidia Ray Tracing made a debut at GDC 2018. Nvidia Ray Tracing was also accompanied by Microsoft DXR API. We also know that the first game that will implement this new tech is Metro Exodus and from ...
Nvidia researchers have come up with a new Temporal Anti-Aliasing (TAA) method which adds adaptive ray tracing rendering techniques to the mix. The new Adaptive Temporal Anti-Aliasing (ATAA) is ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Nvidia has published another use for all the AI tech and Tensor Cores in its Volta architecture: adaptive temporal Anti-aliasing (ATAA). This method imbues temporal anti-aliasing (TAA) with real-time ...
(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
Kinetic Games has released a much-awaited Halloween update for Phasmophobia. A special spooky badge and trophy have been added to this update for a limited time. Moreover, it contains various ...
Playdead has made some of its proprietary tech open-source and is sharing it with all developers. The tool in question is Temporal Reprojection Anti-Aliasing, a system that helps give games a smoother ...
If you've ever played a video game on your PC, you've probably seen a setting called "anti-aliasing", which smooths out jagged graphics. But there are different types of anti-aliasing, and some are ...
Prerequisites: An understanding of DirectX* 11 is helpful but not essential. Seshupriya Alluru, Rebecca David, Matthew Goyder, Anupreet Karla, Yaz Khabiri, Sungye Kim, Pavan Lanka, Filip Strugar, and ...
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