(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
FXAA is already gathering plenty of support, with earlier versions of the technique having been implemented in Crysis 2 and Duke Nukem Forever, both on PC. Indie developer Keith Judge, who previously ...
Intel has begun phasing out 16x MSAA support in its upcoming Xe3 graphics,. As revealed by engineer Kenneth Graunke in a recent Mesa driver commit, “16x MSAA isn’t supported at all on certain Xe3 ...
FXAA (Fast Approximate Anti-Aliasing) is one of two aliasing technologies that Nvidia have incorporated into the new GTX 680, you may get this a bit confused with TXAA which is the other new ...
Previously on Digital Foundry we discussed how morphological anti-aliasing (MLAA) has evolved from a theory put together by Intel into a working technology for PlayStation 3, developed by Sony's ...
The graphics API (Application-Program Interface) is what sits between the game’s programming and your hardware. The API essentially tells your hardware what the game wants it to do. Most Windows games ...
So where does it end ? If you wonder why I wonder about it ... hear me out. There are just too many AA modes and custom AA standards. Yeah, I am not kidding, MSAA, SSAA and custom modes like EQAA and ...
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