(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
FXAA is already gathering plenty of support, with earlier versions of the technique having been implemented in Crysis 2 and Duke Nukem Forever, both on PC. Indie developer Keith Judge, who previously ...
FXAA (Fast Approximate Anti-Aliasing) is one of two aliasing technologies that Nvidia have incorporated into the new GTX 680, you may get this a bit confused with TXAA which is the other new ...
This sample presents a new, image-based, post-processing antialiasing technique referred to as Conservative Morphological Anti-Aliasing and can be downloaded here. The technique was originally ...
The graphics API (Application-Program Interface) is what sits between the game’s programming and your hardware. The API essentially tells your hardware what the game wants it to do. Most Windows games ...
So where does it end ? If you wonder why I wonder about it ... hear me out. There are just too many AA modes and custom AA standards. Yeah, I am not kidding, MSAA, SSAA and custom modes like EQAA and ...
Nvidia's Kepler packs a number of efficiency and performance improvements, but one of the GPU's major features has been locked away until now. When the company launched their new GPU core earlier this ...
Making up for March's relatively dull update, Nvidia has announced what it deems an "essential upgrade for all GeForce users." Released yesterday, the 301.24 beta drivers carry many of the goodies ...
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