This is how I’m playing through Black Myth: Wukong, and I’d suggest you do the same. The game includes everything you could ...
In a blog post, Nvidia has revealed that the upcoming Unreal Engine 5-based action-RPG Black Myth: Wukong, from developer Game Science, will support DLSS 3.5 and full ray tracing when it launches ...
That number stays flat when you add DLSS 3 without ray tracing ... with Black Myth: Wukong not far behind. All of the information NVIDIA shared here is appreciated, and it no doubt puts some ...
But how does DLSS 4 stack up against its predecessor, DLSS 3, or its competitors like AMD’s FSR 3 and Intel’s XeSS? And more importantly, what does it mean for you as a gamer? Whether you’re ...
A demo floating around CES was Black Myth: Wukong, which when set to the maximum settings on an RTX 5090, slowed the game to under 30fps. With DLSS 4 on, it rose to 240fps. Obviously not included ...
This update is integrated into the existing NVIDIA DLSS 3 ecosystem, ensuring full compatibility with all GeForce RTX 40 series products. The new frame generation model is designed to improve the ...
Even ray tracing, as well as DLSS, FSR, XeSS upscaling, plus frame generation options from Nvidia and AMD, are present to try out as well. Black Myth: Wukong is slated to launch on August 20 ...
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